Experience
Qualifications
Graduate or Post-Graduate Degrees in any but not exclusive to the following areas
- Design (Game Design, Graphic Design, Information/Interaction Design)
- Arts (Applied/Fine Arts)
Skills
- Ability to rapidly ideate, structure and present ideas
- Extensive game knowledge not limited to design
- Familiarity with game development cycle
- Ability to communicate effectively across ranks and disciplines
- Ability to work both in individual and team member capacity
- Advanced understanding of UX principles and practices
- Strong analytical skills
- Excellent eye for detail
- Considerable understanding of mobiles games
- Familiarity with Unity and other game engines for prototyping purposes.
Roles & Responsibilities
- Understanding the project requirements and conceptualizing creative ideas
- Create 3D models, textures, and animations in accordance with the deadlines and technical specifications
- Verify the quality of objects/animations in the game, and make the improvements where necessary
- Collaborating with 3d game developers and other artists